For many of us, "biology class" and "fun" never used to be synonymous. Enter Labster: an award-winning virtual-reality science lab. Labster combines scientific expertise with computer-gaming scenarios. And the result? Students enjoying science class and seeing, first-hand, how scientific principles apply to the "real world". They're also learning at an exciting rate, where they "tuned out" before. This virtual-reality lab is currently part of the curriculum in more thatn 150 colleges and universities, worldwide. Their clients include Harvard, MIT and the University of Hong Kong. Aaron Knox is Labster's Vice President of Customer Development. He talked about the creation of Labster's award-winning virtual lab simulations, some of the current applications, and the directions in which the team wants to take their revolutionary program in the future. On this version of Over Coffee®, you'll hear: * How Labster first came into being; * What students experience when working with the virtual-reality science lab; * A surprising study on student outcomes; * A new educational tool currently in development for the virtual labs; * Some of the new upcoming digital experiences presently in the works; * Aaron's own experiences, after he and his family moved from the U.S. to Denmark; * Plans for future virtual-reality labs and simulations; * Some of the ways schools can obtain the digital-lab program; * How the company is expanding in the United States; * Dates for the team's planned future appearances at conventions in the U.S. Labster will be at the 2017 Blackboard World conference, in New Orleans, this summer, from July 25th through 27th.