About This Show
A show about social impact games and how they provide a new way to explain the things you care about.
Every week we cover how a game applies (or misses) the lessons of our work and research in instructional design and user experience. You'll always learn practical tips applicable to your own work.
We're both lifelong gamers with a deep love of both classic and modern games - we know what works and what doesn't.
Most Recent Episode
Being Big Brother in Orwell
First, an important note: This will be our last episode for a while. Brandon and I have both developed outside commitments that keep us from spending the time to do more episodes right. We might be back someday! But please enjoy this and each of our past episodes - we're proud of each one, and I think they'll still be relevant down the line. To anybody who has ever listened to an episode: I sincerely thank you. We're also releasing this episode outside of our normal schedule, because there's a natural connection to an event coming up on this Tuesday, 4/4/17: Over 190 movie theaters will run special screenings of 1984. You should find one! This connection will make sense if you even glance at the PC game Orwell. While not an official tie-in to 1984, it's obviously heavily inspired by that book. You play a government employee who monitors the web and private communications for evidence of terrorism. You have frequent choices about whether or not to report chunks of information. You might wrongly imprison someone, but you might also fail to prevent a bombing. Orwell is fun and compelling to play, mostly avoids getting preachy, and provides a unique way to think about current events. It's $9.99 on Steam, and has a free demo available. Games Mentioned in this Episode Mr. Robot (featured in episode 3) Papers, Please (featured in episodes 7-9) Show Notes & Links Killscreen's coverage of Orwell More info on the upcoming 1984 movie screenings