About This Show
We talk about the intersection of video games, instructional design, and user experience.
Every week we cover how a game applies (or misses) the lessons of our work and research in instructional design and user experience. You'll always learn practical tips applicable to your own work.
We're both lifelong gamers with a deep love of both classic and modern games - we know what works and what doesn't.
Most Recent Episode
Communication Training via Witness
7 days ago
Witness, a cooperative crime-solving mystery board game, is on our minds. In Witness, each player knows different facts about the case. Gameplay revolves around whispering clues to each other in an effort to piece everything together. It’s so clearly applicable to communications training and working in cross-functional teams that Witness doesn’t just provide lessons - it might actually be useful as a game played during training. Show Notes & Links: Witness Shut Up & Sit Down’s review of Witness Other games mentioned in this episode: Spaceteam Space Alert