The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres
About This Show
3D Art Direct specialises with the stories of creativity using 3D digital art applications. We love to share our in-depth interviews of digital artists, industry leaders and content creators, especially in the sci-fi and fantasy genres. Discover fresh content, inspiration, tips and tricks and fascinating biographies of those we talk to. The show is hosted by Paul Bussey, editor of 3D Art Direct magazine and digital arts conference organiser, bringing together artists and content creators through multiple media and events. 3D Digital Art, SCI-FI ART, ARTIST INTERVIEW, DIGITAL ART, FANTASY ART, SCIENCE FICTION, BRYCE, VUE, TERRAGEN, POSER, POSER PRO, MOJOWORLD, CARRARA, DAZ STUDIO, CINEMA 4D, Photoshop.
Most Recent Episode
3DAD 041 : Rendering skin materials - Paolo Ciccone interviewed on his Reality Plugin
Paolo Ciccone is the author of Reality, a plugin for Poser and DAZ Studio that introduced Physically Based Rendering (PBR) around 2010, when PBR was not that familiar for Poser and DAZ Studio artists. PBR provides more photorealistic or natural looking renders than previous render techniques. The Reality plugin continues to takes advantage of the LuxRender rendering engine. In this interview session we learn:- 1. How can the reality plugin help with gaining realism with skin materials in a render? 2. There are a number of SSS parameters, such as surface thickness, abortion scale and scattering scale. What settings tend to work best for which circumstances? 3. There’s a thread on Runtime DNA that talks about how you spent weeks of development testing thousands of combinations, was that with getting the automatic SSS function correct? 4. Is it possible to make the skin “glow” using Reality? I know there is a “light emission” modifier that might be used since this can be tweaked in any material. 5. You could use a procedural texture to get some interesting patterns on the skin using Reality, without having to use Photoshop. Firstly what’s a procedural texture and how might you apply that in Reality? 6. Since we last spoke in January, you’ve released Reality 4.3. What are the main changes to see in 4.3? 7. You had a surprise phone call this year from a manager at Apple computers. Tell us about that story. 8. You’ve introduced a new Reality Facebook Group. Tell us about this and some of the good things that have come out of this for Reality users. 9. What’s next for Reality? See digitalartlive.com for more podcasts, magazines and webinars on digital art